What's in the box

The pieces. What each one does.

You don't need all of these. Most stores start with one or two. Pick what would help, ignore the rest, and add more later only if it pays for itself.

Your website

Available
What's painful today

Your current site is generic, slow to update, and doesn’t look like your store. Updating it takes a webmaster, or just doesn’t happen — and a part-time staffer can’t safely touch it without breaking something.

What changes

A real store website with the kinds of pages a game store actually publishes — a Magic page with formats under it, beginner guides, store policies, a homepage that doesn’t look like a template. Edit anything in plain language. Drafts go live only when you say so.

  • Starter pages and content already written for the games you sell
  • Pre-built page layouts — landing, store policies, beginner guide
  • Edit in plain language — no theme files, no shortcodes, no webmaster
  • Drafts stay private until you publish; safe enough for part-time staff

Announcements

Available
What's painful today

You write the same FNM announcement three times — once on your site, once in Discord, once for the email list. Half of them go out late or not at all.

What changes

Write the post once. Pick where it goes. One click sends it everywhere. New event in the calendar? Same — auto-broadcast to all your channels.

  • Cross-post to website, Discord, and email at once
  • Schedule for later, or send right now
  • New events broadcast automatically — no double-typing

Events

Available
What's painful today

Open play on a whiteboard. Tournaments on a manufacturer site. Paint nights on Facebook. Leagues in a spreadsheet. Your customers don’t know where to look.

What changes

One calendar. Customers sign up online. You see who’s coming, mark them as paid, and check them in at the door. Recurring events recur. One-offs stay one-offs.

  • One-time and recurring events — leagues, FNM, paint nights
  • Customer signup with capacity limits when you want them
  • Staff check-in at the door · payment marked manually

Store credit

Available
What's painful today

Tournament prizes get tracked as gift cards, sticky notes, or a spreadsheet on one staffer’s laptop. Trade-in credit goes missing. Refunds get awkward.

What changes

A real ledger. Issue credit for prizes, trade-ins, and refunds in one place. When a customer wants to spend it, we mint it back into your POS as a coupon or gift card so the register experience stays the same. The numbers add up at the end of the month.

  • Tournament prizes, trade-ins, refunds — all in one ledger
  • Mints back into your POS as a coupon or gift card at redemption
  • Split a single purchase across cash + credit + gift card automatically
  • Every change tracked, so disputes have an answer

Integrations

Available
What's painful today

Generic platforms ship with hundreds of integrations that are nobody’s priority. Yours half-works.

What changes

A small set of connections to the tools you actually use — built and maintained for game stores specifically, not as one of a thousand options. We pick the next integration based on what stores actually ask for, not what looks good on a logo grid.

  • Wix — sales sync, store-credit redemption as coupons and gift cards
  • Discord — automatic event and announcement posts
  • Square, Shopify, Crystal Commerce — on the roadmap

Consignment

Available
What's painful today

A spreadsheet, a stack of POS receipts, and a calendar reminder to pay people out. Disputes are a headache. Reconciliation is worse.

What changes

A real list of consignors and what they brought in. Sales from your POS land against the right consignor automatically. Commission math is done. Payouts can go out as cash or as store credit, with optional caps so a consignor’s credit balance never gets out of hand.

  • Consignors, intake records, and per-item mappings
  • Wix sales linked to the right consignor automatically — no double-entry
  • Payouts as cash or store credit, with a per-consignor cap
  • Full ledger view for reporting and dispute resolution
Early access

Want a hand with one of these?

We're working with a handful of stores right now to get this right. If there's one part of running your store that always seems to eat your weekend — tell us about it.

Tell us about your storeA 10-minute call. No slides. We just want to listen.